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HappyWhaleStudios

32 Game Reviews

6 w/ Responses

Not well executed, the jumping and gravity are unrealistic and hard to control. Graphics are barely passable, more animation rather than still pictures would have been pleasing.

You admit in your brief description of this game that the game is "just another Flappy Bird clone". If you're not even trying to sell your game, we shouldn't really be expected to enjoy it. There are way too many of these games coming through the portal. Try making something original, it's clear from this game that you can at least program enough to try something else. Don't get caught in the trend so easily. Strive to make something original that others can enjoy.

joewan responds:

Yeah, that's right, thanks. I made it just for fun within a few hours.

Pretty fun, but it's basically your old submission, Dungeon Rush, put from a different perspective. If you're going to try and make another game, try to make it something more original rather than basing it off of previous games.

I'm getting kind of sick of these Flappy Bird clones. As for this one, the character doesn't move fast enough to realistically make it past the third set of columns. Plus, the map is the same every time as far as I can see, so maybe try to randomize it to make it more interesting, otherwise there's little to no replay value.

Nice atttempt at 3D. For the most part it works well, but the controls are hard to handle. It looks like your rotation with A and D or left and right are only in KeyDown events, so you have to wait for Windows or OS X or whatever you're playing on to register that the key is being held down. In the future, for advice, have a KeyDown and a KeyUp, the KeyDown setting a Boolean to true for the key being down and the KeyUp making it false, and then in your EnterFrame function say that if a is down based on the boolean, rotate left, like that. That way the keyboard interaction is immediate. Best of luck!

Adequate graphics and movement of the player, but the collision detection on the coins as they fall needs work. Unless you collect a coin while walking across, even after you collect it the coin registers as hitting the ground and you lose. I stood in one place and a coin fell right to me but I still got a game over.

This isn't even a game. It's nice that you've figured out how to use MouseEvents, but try to at least put some kind of cohesive game together before you submit something

adamtuts responds:

this is a full game where you Guide new meme on his way to say hello to the whole world.

Not a bad engine, a few things to help you along the way:
-Zoom out so that the character can see the ground below when jumping
-make the player move faster, it's a bit slow at the moment, but that's just my taste
-Get more done before you submit again, Newgrounds' community treats most submissions like final results regardless of whether they are or not.
The engine is pretty good, keep working on it

This should go in the Flash forum, not as a submission. There are people there who can help you, the portal is for games and movies, not cries for help. Go to the forums up in the top under Community and then go to the Flash forum and start a new thread.

Too much gravity for it to be an enjoyable test of skill, at this point it's just luck to see if you can get through the first set of tubes. Make the cat fall slower and the game will be more similar to the original

We're a team of indie game developers from Cleveland working together to make games both big and small, free and paid, for your enjoyment.

Age 29, Male

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Joined on 2/1/13

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